![]() ![]() As the player explores the neighbor's house, they must not be spotted by the mysterious neighbor, or they will be chased down, and if the player is not quick enough to hide or escape, then they will be captured. The player's task is to break into the neighbor's home and solve a series of puzzles to gather the items needed to unlock and access his basement. In Hello Neighbor, the player finds themselves moving into a new house across the street from a mysterious neighbor who is behaving in a paranoid manner and seems to be keeping a secret in his basement. A standalone sequel, Hello Neighbor 2, was released on December 6, 2022. Two multiplayer spin-offs, Secret Neighbor and Hello Engineer, were released in October 2019 and October 2021, respectively. The game spawned a franchise, beginning with a prequel, Hello Neighbor: Hide and Seek, released in December 2018. Critics panned the gameplay, control scheme, and technical performance, although some praised the story, mystery elements, and art style. While the initial alpha versions of Hello Neighbor were received positively, the final product was met with largely negative reviews. The game's artificial intelligence (AI) modifies the neighbor's behavior based on the player's past actions, such as setting traps along paths the player followed in a previous attempt. Their goal is to successfully sneak into the basement of the neighbor's house to uncover a dark secret while avoiding being caught by him. In the game, players play as a citizen, who just moved into the neighborhood, and try to break into their neighbor's house. Initially released as public alphas from 2016 to 2017, it received a full release for Windows and Xbox One on December 8, 2017, and later for PlayStation 4, Nintendo Switch, iOS and Android on July 26, 2018. ![]() This version fixes the cutscenes and fixed a lot of glitches & bugs.Hello Neighbor is a survival horror stealth game developed by Russian studio Dynamic Pixels and published by tinyBuild. Hello Neighbor 2 Beta was updated to Beta 1.1 on June 21, 2022. Now in a separate room, there is less of a chance for the player to be seen or heard. By doing this, the player is separated from the AI. What this means, is that if the player uses a wind chime to alert Nielsen to the kitchen exit, it is better for them to go and sprint back to the front door and into the living room rather than looking for a closet. It's better to circumvent the AI's navigation pattern. The AI can hear the player’s footsteps when walking or sprinting near them, and will turn to the player’s direction if they move while not crouching. First, if the player is in the same room as the AI, or in the room next to the AI, they must make sure to be crouching when moving. The AI of each character in this game (excluding Skipper the dog) has basic do's and don't's. To get in the basement door, hold E (or whatever the player’s action key is set to) to open the door. ![]() The player can use multiple distractions to sneak past this AI, such as sounding his car alarm or ringing a wind chime. Once they are at the Peterson house, the player needs to gain access into the basement, which involves sneaking around Nielsen, the AI (who mainly stays in the living room where the basement is). Peterson's old house, which indicates that it is where the player needs to go next. Once the player goes to the main office in the Banner, a small cutscene plays. Whatever location is emphasized, by cutscenes or in-game events, is where the player needs to go during this part of the game. This early on in the Beta, the player cannot walk to many areas yet, as the Guest will catch and send them back to the starting point. After the tutorial, the player ends up at their main location, the Raven Brooks Banner. ![]()
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